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Skymaxx pro 4.6 download
Skymaxx pro 4.6 download







Descending towards Salzsburg by /u/Santi871.IRC : freenode #reddit-flightsim #upvoteva Flight Sim Internet RadioĪVSIM Library (freeware - account required) More about our rules can be found here: /r/flightsim/about/rules. Let's have a chat about spam and self-promotionĪbsolutely no advertising or self-promotion outside of the weekly self-promotion thread.Please see this threads for more information: This includes adressing all the small quirks (I have mentioned a few), and be inventive to work around the constraints (why not have random cirrus textures instead of forcing the user to deal with this? Why not fade out the new sky model before dusk to avoid sky color problems? Why not have adjustable cloud lighting or presets to deal with different sky colors? There's a lot that can be done to push SkyMaxx forward, but I think those cosmetic mini patched once every 6 months won't cut it for much longer.Self-promotion is limited to the weekly self-promotion thread onlyĪccounts younger than 12 hours are now permitted to post both comments and submissions Don't get me wrong, I am a long time supporter of SMP and bought every version - but I think you have to up your game to stay competitive, especially with new X-Enviro versions looming on the horizon (how fitting). They have become a lot better since XP10 and especially the performance is outstanding (back in the day performance was the main reason to switch to SMP). Why not offer fast puffs for overcast depiction? Then you could at least have it consistent.īottom line is that for now, one may be better off using default clouds (or at least start from there and tweak). Using "HD Cloud Puffs" works ok in conjunction with crisp puffs, however if you have chosen "fast puffs" because you dislike the "textury look" of the crisp ones, you overcast will still have that textured look (meaning the aesthetics of light and heavy weather simply don't match, as if you were using two different products). Overcast depiction is also a game of compromise: the flat layers are just plain ugly. When using default sky colors (or custom ones), the could lighting doesn't match - also expected since the cloud lighting seems to be optimized for the new sky model. Cloud lighting is still very problematic: it looks good when using the new sky model (which is quite good also!), however this produces ugly artifacts at dusk/dawn, when the horizon and sky color simply don't match (it's also expected taking into account how the new sky model is integrated). This -seems- to have been sorted out in 4.6 though. Performance of 4.5 was horrible due to a sudden requirement of CPU time (previous versions only requested GPU time). I'll have to see if the same thing happens with default clouds.Ĭare to elaborate? I'm not aware of any big issues in 4.5. I don't know if that's an XP11 bug or something to do with the SMP clouds. It looks like it's reflecting the surrounding terrain as if the clouds aren't there at all. The "Stormy Weather" preset on the ground drops it down way too much, to like 27-30 fps once rain effects are in there, so I'm still experimenting with the "bad weather" settings.Īs a final note, there is something odd going on with the PBR bare metal reflections on that DC-3. My frame rate does slow down considerably as more cloud layers are added, which also happens with default XP weather. This is with just a GTX970 GPU, but again, I'm running a lower screen res than some folks here. I think this new version might have optimized performance at higher cloud draw distances, and I'm not even at the maximum setting yet. Not bad, and I'm still getting 70 frames per second. and increase the cloud draw distance to 50,000 sq. However, if I keep that altitude of 30,000 ft. km cloud draw distance, you can see the "box of clouds around my plane" effect at this altitude: where a DC-3 has no business being, but what the heck. Same SMP settings below, raising the plane to 30,000 ft. The "box" effect isn't that noticeable here at the altitudes I do most of my flying at, even though I have the cloud draw distance set to just 5,000 sq. Next up, using the XP map to raise the plane up to 16,000 feet (where a DC-3 crew should be on oxygen), and changing the default XP weather to "low visibility" for additional cloud layers and overcast. This is the highest frame rate I've ever seen on my rig (103 fps!), although take note that this is in a window on a 1920x1200 monitor, not fullscreen, and over non-taxing terrain. Here are some examples of the the extended cloud draw area that mitigates the "box of clouds around my plane" effect.įirst shot, X-Plane default scattered clouds preset. It's looking good, and I'm getting higher frame rates than with the previous version at the same plugin settings.

#Skymaxx pro 4.6 download update

Spent just a little time with the SkyMaxx Pro 4.6 update today.







Skymaxx pro 4.6 download